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In Shadow Force: Razor Unit, you are a member of the Air Force Special Operations Group. One of the elite Combat Controllers, responsible with everything from directing air strikes to controlling air traffic, you are ready to be sent in the Middle East. Trouble has arised again over there, and you will support a team of Army Rangers. |
Default Configuration. Other settings are available on the Keyboard Options Menu. |
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This is the game's main menu. You are able to select from the Profile menu, Single Player menu, Multiplayer menu, Options menu, Credits and exit option. |
Profile Menu: New - create a new player profile; Rename - rename an existing profile; Remove - delete an existing profile; |
The Single Player screens displays the following elements: - a list of levels currently available to the current player profile,
on the left Whenever you complete the last level in the list, the next one will become available, until all levels are unlocked. |
When hosting a game you have several options at your disposal. You can name the server and password protect it if you want. You can also limit the number of players that can join the server. Also, after selecting the type of game the server will provide, you can choose the map you'll be playing on. If you wish, you can also limit the models and weapons available to the players on the server. Choose the appropiate restriction button to do so. When you are ready to start the game, press the Lobby button. |
In the Kit Restrictions screen, you can limit the weapons and equipment available to the players in Deathmatch (first column) and Team Games. Additionally, the restrictions can be different for the two teams. Using the All/None button, you can quickly select/deselect all items on a column. |
The Model Restrictions screen works in a similar way to the one described above. You will not be, however, able to select the same items for the two teams (Spec Ops and Tango) |
The Server Options window is used to change the multiplayer games rules in a flexible way. -Kills limit: the maximum kills the player can do in a round.
When someone reaches that limit the round ends. |
The Multiplayer Lobby is the place where players can choose their weapons and models and discuss strategies, before fighting the battle. In the upper left quarter of the screen, each player selects his personal equipment. The choices available depend on the server's kit restrictions. In the lower right quarter you can see the model selection/visualization interface. Choose the model that you wish to be represented by. In team games, pay close attention to the other models available - to recognize and avoid shooting your team mates. The lower left quarter displays the chat window. You may send messages to all other players or to your team mates only. Finnaly, the upper right corner displays the player list, along with the team selection interface. |
The Options Menu is divided into several tabs associated with Video, Audio, Keyboard, Gameplay and other settings you can alter. In the Video tab you can choose the resolution (higher means lower framerate), color depth (higher means lower framerate), and you can alter brightness and contrast of the rendered image. |
In the Audio tab you can set music and fx volume and choose the desired audio device. |
In the Keyboard Options you can adjust your key configuration. Your changes are kept in your profile so be sure to review this menu when creating a new one. |
In the Mouse Options tab you can adjust the mouse sensitivity and behavior. |
In the Play Settings Window you can adjust the way the game looks affecting the frame rate (fluidity) of the game. -Very high quality character LOD: High quality characters look good but
will lower the frame rate. |
Gameplay Options covers several aspects of the game, which can result in a different experience for each player. Aiming mode: Realistic pain effects: when checked, depending on the damage taken by the player the image will have several pain effects. Auto Pick Weapons/Items: Check this option if you wish that your character automatically pick up items and weapons that he passes over. Regardless of how this option is set, you will need to have space in your inventory for this to happen. Parental Lock: opens the interface for limiting the violence that you and other players using the same computer will see in this game. Team Icons: check this option for displaying team icons (small triangles shown above each player's head, pointing downwards, indicating the colour of the team the player belongs to). This is a server option. |
In the Violence Lock window, you can limit the violence elements of the game, and change their appearance. You can also set up a password, preventing other users from modifying this settings. |
A - crosshair used for instinctive aiming. |
The Player Status Screen contains the following data: A - ammo in weapon/ammo left in your pockets |
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Uzi Weight: 5.4 kgs; Ammo used: 9x19mm; Comes with: 96 rounds; Ammo capacity: 32 rounds; Firing modes: Single Fire, Full Auto; Flashlight: Yes Weight (unloaded): 3.57 kgs; Muzzle velocity: 390 m/s; Rate of fire: 650 rds/min First designed in the early '50s by an Israeli Defence Forces officer, the Uzi has gained worldwide acceptance because of it's innovative (for the time) features and supreme reliability. |
Mp-5 Suppressed Weight: 5 kgs; Ammo used: 9x19mm; Comes with: 90 rounds; Ammo capacity: 30 + 1 rounds; Firing modes: Single Fire, 3 Rounds Burst, Full Auto; Flashlight: Yes Weight (unloaded): 3.46 kgs; Muzzle velocity: 284 m/s; Rate of fire: 900 rds/min The Mp-5S uses a very effective integral sound suppressor. It is very useful whenever stealth and discretion are important to your operation. |
M870 Mk.5 Entry Shotgun Weight: 3.6 kgs; Ammo used: 12 Gauge 00 Buckshot; Comes with: 25 shells; Ammo capacity: 5 + 1 rounds;Firing modes: Single Fire; Flashlight: Yes Weight (unloaded): 2.3 kgs; Muzzle velocity: 350 m/s; The short barrel length of this shotgun makes it an ideal weapon for close quarters action. |
M4 Carbine Weight: 3.95 kgs; Ammo used: 5.56x45mm; Comes with: 90 rounds; Ammo capacity: 30 + 1 rounds; Firing modes: Single Fire, 3 Rounds Burst, Full Auto; Flashlight: Yes Weight (unloaded): 2.56 kgs; Muzzle velocity: 885 m/s; Rate of fire: 800 rds/min The latest carbine riflein the M16 family of rifles, the M4 has got a four position retractable stock and a heavy, contoured, barrel. A very good overall weapon, it is excellent for both close quarters and long range engagements. |
Model 1947 Assault Rifle |
XM36 Weight: 4.68 kgs; Ammo used: 5.56x45mm; Comes with: 90 rounds; Ammo capacity: 30 + 1 rounds; Firing modes: Single Fire, Full Auto; Flashlight: Yes Weight (unloaded): 3.4 kgs; Muzzle velocity: 920 m/s; Rate of fire: 750 rds/min Recently adopted by the German Army, the Uniformed Division Rifle has a 18.9" barrel, which makes for reasonable performance with the 5.56x45mm round. Its very high reliability and accuracy have made it a hit with law enforcement agencies within the United States. |
M25 Sniper Rifle Weight: 6.86 kgs; Ammo used: 7.62x51mm; Comes with: 40 rounds; Ammo capacity: 20 + 1 rounds; Firing modes: Single Fire; Flashlight: No Weight (unloaded): 5.4 kgs; Muzzle velocity: 875 m/s Recently adopted by the Navy SEALs and other Special Forces around the world, the M25 is a good choice whenever mobility and fost follow-up shots are important |
Rocket Propelled Grenade Launcher / Stinger The American AA Launcher is a very succesfull weapon used to take down low flying aircraft and helicopters. Because of their size and weight, you will not be able to shoot these weapons on the run. Slow down to a walk, and keep in mind that the rocket only arms itself after travelling a certain distance. Hitting a target located any closer will only bring you an embarrassment. |
XM179 Grenade Launcher An experimental model in testing with the Special Operations Command, the XM179 can quickly shoot 6 grenades, effectively saturating the target area with explosions. The grenades will not explode if the target hit is too close, so do not use this weapon as a close assault weapon. |
M9 Weight: 1.43 kgs; Ammo used: 9x19mm; Comes with: 31 rounds; Ammo capacity: 15 + 1 rounds; Firing modes: Single Fire; Flashlight: No Weight (unloaded): 0.95 kgs; Muzzle velocity: 365 m/s Adopted by the US Army, after extensive trials, the M9 is truly a reliable weapon. The 9mm cartridge translates into larger magazine capacity and less recoil, which is a plus with many users. |
Knife Your personal survival/utility knife is very useful for survival in all senses of the world. Using it, you can slice the throat of an opponent in one strike, provided that you place yourself in the right position and approach carefuly. |
Remote Detonated Explosives Weight: 5 kgs; Contains: 4 charges; Wounding radius: 11 m A C4 charge set off by remote detonator. To place the charge in the level press the "fire" key. A detonator will appear in your hand, allowing you to set off the bomb(s) you have placed. Pressing the "firing mode" key switches between the detonator and additional charges. |
Tripwire Detonated Explosives Weight: 5 kgs; Contains: 4 charges; Wounding radius: 11 m A C4 pack detonated by laser tripwire. The charge is detonated when the wire changes length. The laser beam is almost invisible in light. Darkness and night vision goggles will reveal it easily. |
Frag Grenades; Weight: 1.84 kgs; Contains:
4 grenades; Wounding radius: 8 m A small explosive device that throws deadly metal fragments all around the detonation point. It can be used to reach enemies that are hiding behind thick cover, provided that you are able to place the grenade in the right spot. Grenades are controlled by the following keys: - firing mode: cycles between throwing and rolling the grenade. - ready weapon: primes the grenade. Once this is done the grenade fuse burns for 5 seconds. Failing to throw the grenade before this time passes will result in a very unpleasant experience. - fire: primes the grenade if necessary and then throws it. Always remember that a grenade can be escaped or even picked up and thrown back by the enemy if he is given time. Therefore, "cook off" the grenade by priming it and counting 2-3 seconds before throwing it. The strength of the throw is determined by the time you keep the "fire" button pressed down. A "strength meter bar" appears on the screen during this process. |
To start up the dedicated server you'll have to use the command line options when starting up the game. Either edit the game's shortcut properties or launch a command prompt window. To do this press Start then Run and type in: "command" and hit Enter. Change the directory using the "cd" command using the following syntax: "cd <Razor's install directory\Bin>" where <Razor's install directory> is usually: "c:\Program Files\Activision Value\FUN labs\Razor Unit\". Launch the game (only multiplayer deathmatch) using the following command: razor -console -dedicated -map <map_name> -maxplayers <no_players> [additional options] command line parameters: sleep - If you experience problems with music,
you can use this command line or 'useSleep 1' console command.
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