Mushroom Kingdom Fusion v0.2 Beta RC1 (June 14, 2008)
(A Mario-style fan game crossed over with many other game franchises)
http://mkfusion.ipbfree.com/

Developed by the Fusion Team:
JudgeSpear (coder, level designer)
Obreck2 (coder)
StarsimsUniverse (level designer)
JDogindy (level designer)
Ben66 (level designer)
Hello (engine creator, level designer)
Tron Knotts (spriter)
Gun6 (spriter)
coolpikaa (spriter)
NO Body (spriter) 

Developed on YoYoGames' Game Maker 7.0 Pro using Hello's SMB3 Hello Engine III.

CONTROLS:

SHIFT:         Jump/Swim
CTRL:          Run/Shoot/Pick-up
Spacebar:      Drop reserve item.
ENTER:         Pause game.
'1' key:       Decrease frame skip rate
'2' key:       Increase frame skip rate
'3' key:       Toggle FPS display on/off
F1:            Display help file.
F2:            Restart Game
F3:            Full Screen + Resolution
F4:            Toggle between Full Screen and Windowed
F5:            Toggle detail level (particle effects on/off)
F6:            Toggle between 16-bit and 32-bit color depths
F7:            Cycle between 1x windowed mode, 2x, and 3x. 1x = 320x240 window
F9:            Take a screenshot (.BMP)
F10:           Customize keyboard controls (title screen only)
F11:           Suicide Hotkey (in case you get stuck somewhere)
Esc:           End game

Common abilities for all characters:

Hold items (shells and keys):
Hold CTRL to hold an item. Release CTRL to kick the item away.

Hold UP while releasing CTRL to kick the item upwards. This is a great way to kill enemies flying high overhead, like Lakitus.

Hold DOWN while releasing CTRL to set the item down in front of you. This is a good way to keep shells from becoming lethal projectiles in a small spaces.

Carry items (Subcon enemies and veggies):
Press CTRL while standing on an enemy or a patch of grass to pick it up. Press CTRL again to toss the item. Running while throwing will allow you to throw items farther.

Hold UP while pressing CTRL to throw item upwards.

Guns:
Press CTRL to pick up a gun. Press CTRL to fire the gun.

To discard a held gun, hold UP and press CTRL.

All guns display an ammo meter on the left side of the screen, indicating the amount of ammo left in the currently held weapon.

Swimming:
When in the water, press SHIFT to swim.

Hold DOWN while swimming to tread water slowly. This allows you to carefully navigate tough obstacles while underwater.

Hold UP while swimming to quickly rise upwards.

Character specific abilities:

Bro Special Jumps:
Mario and Luigi each have their own special jumps. Press UP + CTRL to perform their special jumps.

Mario has the SPIN JUMP. This allows Mario to kill stompable enemies instantly and safely vault off unstompable enemies such as Spinys. Mario can also smash brick blocks from above with this jump.

Luigi has the FLUTTER JUMP. This grants Luigi higher jumping with greatly increased airtime, allowing him to clear wide pits and negotiate long overhangs.

Sonic and Tails:

Sonic and Tails can take damage so long as they have at least one coin/ring in their possession. They can break bricks at all times. Sonic and Tails need ten rings/coins before they can collect higher-tiered powerups. Unlike their original games, Sonic and Tails can not drown when underwater.

Sonic and Tails can attain full running speed without holding down the RUN button. They can Spin Diash by Crouchin

Sonic cannot swim without the aid of a special Life Jacket powerup, which appears in areas where swimming is required to pass.

Sonic has the ability to skip off the surface of the water by running full-speed into a body of water. Hold down SHIFT to bounce high off the water.

Sonic can do a bounce attack by pressing DOWN+SHIFT while in mid-air. This attack is as lethal as Mario's spin jump, and also destroys bricks below.

Tails can fly by holding UP while pressing SHIFT rapidly. Be warned that Tails fatigues while flying, as indicated by a meter. When Tails totally fatigues, he will drop out of the air and will be unable to fly for a period of time.

KNOWN ISSUES:

*Tails can stomp enemies while flying. This will be addressed in future updates.
*Slopes still need work. Mario style sliding will be added when complete.
*Only the Yellow Switch Palace works. DO NOT ENTER ANY OTHER SWITCH PALACE OR ELSE THE GAME WILL MESS UP.
*Levels with SMB1-style bricks will have flashing bricks, which contain items.
*Megaman-style ladders are imperfect. Right now, you have to hold DOWN then Jump to climb down a Megaman ladder you are standing on.
*Mushroom Blocks and SMB2 Bomb Plants have various issues at the moment.
*Sonic and Tails can get hung in the screen edge when Spin Dashing all the way to the edge. Jump and move repeatedly to recover.
*Luigi's and Sonic's Megaman Suit powers have not been implemented yet, so each will get an existing replacement powerup instead.
*Collision detection still has flaws. Occasionally players may get stuck in the wall. Use F11 to suicide and start over. Sorry for the inconvenience.
*Separate key for firing guns will be implemented in future releases.
*Due to the sheer volume of feedback and limited resources to answer, all feedback regarding these known issues will receive no reply.

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CREDITS
=============

Projectile trajectory assistance by Kyle Smith.

Key configuration scripts by djrellik.

Ripped graphics from other games by me.

Halo graphics are from HALO ZERO by Dobermann Software, which includes Dobermann, Chainsaw, AlexTheBlind, 58, and Atomik. Used by permission.

Ripped Mario graphics courtesy of:
Mario Fan Games Galaxy (MFGG): http://www.mfgg.net
The Spriters Resource: http://www.spriters-resource.com

Individual rippers: Serban, Bidblood, Derrike G., Techokami, Sonikku, MR21, Treeki, Tonberry2K, Smithygon, Grim

MUSIC CREDITS:
Koji Kondo (Super Mario Bros. series music)
Kazumi Totaka (Super Mario Land 2, Mario Paint music)
Yoko Shimomura (Kingdom Hearts, Kingdom Hearts II, and Super Mario RPG music)
Kenshi Yamamoto (Super Metroid music)
Koichi Sugiyama (E.V.O. music)
Yasuhiro Misawa, MASA (Dynasty Warriors 5 music)
Hitoshi Sakimoto (Gradius V, Final Fantasy XII music)
Marty O'Donnell, Michael Salvatori (Halo: Combat Evolved music)
Steve Vai (Halo 2)
Manami Matsumae, Ogeretsu Kun, Yoshihiro Sakaguchi (Mega Man 2 music)
Manabu Namiki
Bobby Prince (DOOM music)
Alexander Brandon
Asuka Ota & Hajime Wakai
Jun Senoue, Yutaka Minobe
Motoi Sakuraba
Mahito Yokota
Akira Yamaoka
Hirokazu Ando

McVaffe (Yoshi's Island Crystalline Caverns OCRemix)
Disco Dan (Mega Man 2 BubbleMan(wantstoget)FunkedUp OCRemix)
AmIEviL (Super Mario Bros. 3 Battle Rocks OCRemix)
ilp0 (Super Mario Bros. Moisturor OCRemix)