With the Translator, you can improvise an accompaniment based on a grid.
A panel is available to control the Translator, using the "View" menu.

With the Translator, you will be always in "tone", using Sequences and Translators elements, within Styles (intro, ending, chorus, ...), and Cells of the grid.

A Window can be displayed to control the status of the Translator. Basic controls and editing functions are also available in this window. The position of each objetcs can be set in their Selector.

Translator can be used in standalone mode, or linked with the Score (the position in the Score triggers the "Styles/Cell").
To anticipate the chord before the beat, you can use the "anticipate" Selector.

The Translator interface allows the insertion of Cells in the Score, using the Edit menu.

A grid of chords can be created quickly with a list of instructions, in text format ( cf. Compile section ).
Example to create a full score :
newgrid After_you_ve_gone C 4/4
A F||Fm|Fm|C||A7|
B D7||G7||C||Gm7|C7
C Dm|A7|Dm|A.#.7|C|E7|Am7|D7|C||Dm7|G7|C|||
loop A,B,A,C

Using the "propagation" ( menu Edit on a Sytem or on a list of Systems , or propagate command in the compilation ), you can automaticcaly add Cell chords in the Score, according to Cells triggered in the Events of the Score.

Chords can be dynamicly altered.
Note : to have correct result, the root of the Cell must be specified .

Alteration can be triggered by:

If the parameters of an object must be re-used (except the notes), it is possible to copy-paste the parameters, or to generalize the parameters to similar objetcts with the same name.
To have automatic rules for the creation of Translator, it is possible to write a list of instructions in text format ( cf. Compile section ).

You can import a Translator from an MusicXML file, exported from any score-editor. Chords are inserted in the Translator, reading the score from the first to the last staff, and left to right. Texts on the staff gives indications, according to the following syntax:

Lyrics will be stored in the chord name.
Following ornaments are processed :

The example herafter defines a style nammed StyleA, with 3 cells ( cellC, cellG, cellF ). Each cell contains a sequence with two chords, and a pentatonic scale.
To use this style, key A ( or pitch A3 ) goes from cell C to cell G to cell F, and loop. Chords are played with key B ( or pitch B3 ). Pentatonic scale is played on black pitches between C4 and B5 ( and non-pentatonic with whites pitches ).


Style name StyleA is defined as the name of the staff. Each bar defines objects of the style :